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France has a hidden bonus of having its troops replenish more quickly than units from other factions: depending on unit type, base replenishment for the French is about 7-8%. Regiments replenish at least one soldier per turn, if their regiment sizes are so small that 4% a turn would replenish less than one. On large unit size settings, most factions have a default replenishment rate of about 4% per turn. The color of the icon determines how quickly the unit is replenishing (red means a very slow rate of replenishment green is very fast).
Empire total war or napoleon total war plus#
Replenishment is denoted by a plus symbol next to the unit card on the world map. Instead, multiple factors influence the rate of replenishment. Instead of being manually activated, it occurs automatically for free, and it no longer always takes two turns. Replenishment is completely revamped in Napoleon: Total War. Merging troops instead of replenishing can also help preserve the experience levels of more veteran units. In cases where an army cannot replenish and faces an imminent threat, it may be more prudent to merge units, instead. Replenishment can only be activated if there are sufficient funds available. It can reduce the experience of a regiment (the new soldiers added are counted as completely inexperienced troops). Replenishment is generally cheaper than training new units from scratch. Replenishment costs money: the heavier the unit's losses prior to replenishment, and the more expensive the unit type, the more money is required to replenish a regiment.
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All regiments, regardless of unit type, replenish in two turns with all units being added at the end of the second turn. In Empire: Total War, replenishment is manually activated by a button on the right of the army tab when an army is selected.
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